![]() Going random will get your players skilled up quicker and also keep the team value lower in the hope to get those bribes! Black Orc Teams Summary Leap is the obvious poor result (since you have Stunty) and I’m not that convinced by Safe Pair of Hand (especially on this player) but you can make use of all the others. Alternatively you can look to keep them cheap and roll a random Agility skill. The Goblins can either save up to get Block / Wrestle (or any other secondary skills) without having to rely on rolling a double any more. Multiple Block has some downsides but with a decent starting strength, lots of Grab and potentially quite a bit of Guard, a Black Orc may get some decent use out of it. Pile Driver now being a foul will get more use when you’ve got a Bribe in hand and also opens up taking Dirty Player as the next (chosen) skill if you wanted. Quite a few are worth having and the weaker ones, Pile Driver and Multiple Block still have some merit. If you look at the list of strength skills, they already start with two of them, they can’t get Strong Arm which leaves 9 skills to randomise from. The other option is going down the random skill route, having Brawler means you don’t need either Block (or less likely Wrestle) as the first skill. ![]() As I mentioned above starting with the Brawler skill should hopefully mean they gain Star Player Points quicker than before. First is the more traditional way of selecting your skill increases as they become available. There are two main ways that immediately spring to mind when it comes to development of a Black Orc team. Again Grab can help if you use it to trap some of their players for either very easy blocks or a likely effective gang foul. Against weaker teams you’ll want to try and get a numbers advantage so they can’t just run though you. When defending the strength of the Black Orcs combined with Grab should make you hard to move a cage through. You are also risking less value when your Troll uses them as ammunition to Throw at opposing players too! Goblins are also a lot cheaper than a Skink so a handy foul here and there wouldn’t be a bad thing, especially as the team has access to cheap bribes as an inducement. As Brawler only works when you’re doing the hitting rather than getting hit, it does encourage a slightly more aggressive style of play.īack all these strong high armoured players up with some sneaky Goblins to go and get the ball then you can hide them in a cage and march down the pitch. Black Orcs also have a better agility than a Saurus so there is the slightly risky option of doing some ball handling and dodging with them if either needed or wanted. The slower nature of the team just plays into the 2-1 Grind strategy so isn’t really missed. Grab lets you manoeuvre opponents a lot easier, to open up gaps in their defence, get more blocks and really make the sidelines dangerous. Starting with Brawler will make Black Orcs a lot more reliable, get them more knock downs and hopefully gain skills quicker. ![]()
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