The game does conclude that it is followed by a sequel – yet I still haven’t seen or see how the choices make any concrete change – more than do feel like setting the game’s mood. Politics, I’m right? Sadly, where you do make a lot of definitive choices in and outside of combat, most of them seem not to matter much by the story ends. The story really does take a turn for the better when the Space Alliance under the leadership of Harlod Grey enters the picture, as Kayto has to basically decide between the lesser of two evils possibly jockeying for position of control of the entire galaxy. As jejune and shallows as it might sound, the narrative really is interesting yarn as it lightly encompasses morality, vengeance, a few political maneuvers, and the eventually anime tropes that the game seems to woven to its core. Outnumbered and outmatched, the two escape – Kayto vowing to assemble a group of allies to liberate their home and defeat PACT once for all. Reunited with his childhood friend and subordinate officer on-board the titular warship, they witness the invasion of their home planet by PACT – an Empire with the goal of interstellar conquest. Sunrider puts the player in shoes of Kayto Shields, a young and inexperienced captain of the Cera Space Force. Length: First Arrival (5-10 hrs), Mask of Arcadius (6-8 hrs) Genre: Sci-fi, Action, Visual Novel, SRPGĭeveloper: Love In Space (Published by Sekai Project) Finishing the game a month ago and October marking the release of a new update, Sunrider: Mask of Arcadius (which I also finished and covered in this review) – I thought now would be good as any to evaluate it. Starting off as an ambitious Kickstarter project back in Dec 2013 to its release on Steam July of this year, Sunrider: “part space visual novel and part tactical RPG” has come a long way since its conception by the Love in Space development crew.
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